Alrighty, so now you basically know how to do everything you need to do in t1. Once you've figured out t1 then you'll be set on your way up the rest of the tiers.
I'm going to take you through a little run down of how I believe each archtype of class should generally be played (in t1 of course). This is my opinion but if you follow this then make some tweaks for your class in specific then you should be golden.
In Warhammer Online there are 4 different types of class. Tanks, Healers, Ranged DPS and Melee DPS.
Tanks:
Order: Ironbreaker, Swordmaster, Knight of the Blazing Sun
Destruction: Black Guard, Black Orc, Chosen
There are many disputes over how a tank should be played. Lots of people will tell you that a tank should not DPS and should be there as a meatshield for squishier targets. Thus making a sword and sheild tank the most viable option in their eyes. They say a Two-Handed tank is useless. Honestly spec a tank however you want to play it. If you like surviving everything and couldn't care about doing damage then spec sword/sheild. If you like to weild a gigantic 2h sword then spec for it.
If you go with my theory in the Beginner's Guide (Part 2) and follow the next easiest to kill method that I use you will find that the last person that gets attacked (should get attacked) is a tank. So if you think about it this way then why even bother wearing a sheild, you might as well sacrifice your survivability for a bit more DPS. People may say why don't you just play a DPS class if you want to DPS. They don't understand the survivability of a 2h tank vs. a melee DPS.
Ok enough about how to spec, how do you RvR?
Well it's easy. You are there to take hits for the other classes that can't. You should be on the front line of your group. That way you set up a line that will protect the people behind you. Being the first target people see they will target you and try to kill you. This leaves the squishies behind you to open up on the healers of the other group. This is how I would recommend to fight when holding a choke point such as a keep's stairs or the different points in nordenwatch. It also allows for if any enemies squeak through your mdps and rdps hanging back there can kill them easily. If there aren't any choke points availible follow the next easiest to kill method. You will end up assisting with other players who are thinking the same or they will assist you. Kill the squishies then healers then the rest will be cake. If you head directly for these classes your enemy will notice and they will hit you, if they don't they are dumb. That's how you draw hits to protect your friends. If there are more than 1 healer and a teammate of yours is already attacking one assist them with that one. If you split to 1 healer each then each healer will be able to heal through the damage that you are doing.
During a keep seige get on the ram and establish a line at choke points inside the keep.
When a line is established always keep an eye on the people behind you as they may get jumped by a WE or WH. If you keep an eye on your healers they will notice and will remember to heal you.
Healers:
Order: Runepriest, Archmage, Warrior Priest
Destruction: Shaman, Zealot, Desciple of Khaine
Healers in this game have the option to do damage. Although it's great to do dmg I find that it takes away from the heals your teammates should be recieving from you. Do dmg when you are getting attacked then go back to healing when you're free. But again play how you want to play these are just my opinions.
#1 thing for healers to do to start off is to get the squared AddOn. This add on I say is essential to any healer. It provides a much cleaner easier healing grid to work with rather than trying to target people in game or using the default group window. As your friends lose health their box in squared will loose it's amount of green. All you need to do to heal them is click on their box in squared then use whichever heal you have that will help the most for that player provided they are in range. If your target is not in range to be healed then the squared box will grey out when you click on the box.
Watch the fight and watch squared and choose the healing targets appropriately. You need to watch the fight because if you don't you won't see people coming for you. When you get jumped by someone. Instantly start healing yourself...if you keep healing yourself someone on your team will notice that someone is on you and will kill them. If your health doesn't go down too much when you are attacked then keep an eye on your health and keep healing your group while giving yourself heals when you need them. You can also use your damage spells along with your heal spells.
For hybrid healers such as the Warrior Priest and Deciple of Khaine then you will need to be in the fight fighting. Fight with the tanks and heal when someone needs it. Your main priorities should be healing the people around you because they are the ones that will keep you alive.
As a healer your main priority should be healing. Try to stay safe by finding places to hide out of the way where you're not the first target of your enemy. If you see someone die resurrect them as soon as possible. Play like this and you should be fine and recieve praise from all of the players around you.
Most importantly do your best, don't listen to the people who yell at you for not healing them. Chances are you probably did heal them and they didn't notice OR they ran straight into the mob of oncoming enemies only to be focus fired while out of your heal range which is really stupid.
Ranged DPS:
Order: Bright Wizard, Shadow Warrior, Engineer
Destruction: Sorceress, Squig Herder, Magus
So you want to DPS and not get into the middle of the action. Great! Now what?
First of all you have to hope that your team has some good tanks that play like the tanks that I suggested above. If your team doesn't have tanks you're basically screwed.
If you are being properly protected then you should be fine, if not you are probably 1 of the first targets. It's pretty easy to play RDPS. Coordinate with othe RDPSers and focus fire on their team. Follow the next easiest to kill method and you'll be fine. If you do it that way you are focusing on killing any ranged threats towards you and your team, then killing their healers which should be your specialty then assisting everyone else. Also think about eliminating the most immediate threat to yourself. So if someone breaks the line that your tanks have created kill them because they will come for you. Always hang back with your healers and other DPS. Never be the first person or even the third person that the enemy sees.
For the Engineer and Magus. Set up your Turrets or Pets in an opportune location. I would probably set it up between the tanks and healers or right in with the healers. That way you have the turret or pet protecting them from incoming enemies. Setting up near a flag also helps in flag scenarios. Once you are set-up then focus on assisting the other RDPS in your group or killing anyone who is close to your turret.
Basically as RDPS your job is to do tons of damage without getting killed. So kill the ones that will go down easy.
Melee DPS:
Order: White Lion, Witch Hunter
Destruction: Marauder, Witch Elf
As MDPS you're there to but a beat down on anyone and everyone provided you don't die. You are more effective alive than dead and you die pretty fast. Priority # 1 for any MDPS should be no dying. It's going to happen regardless just keep in mind that you should be trying as hard as you can to not die while putting the hurt on the other team.
Here's a few strategies that I have developed as a WH that I think will be useful for any MDPS. Think stealth tactics. Yes Witch Hunters and Witch Elves have stealth, but even stealth doesn't mean that you're playing with stealth. Marauders and White Lions can stealth as well just in a different way. As MDPS you really can't afford to get hit much or you're going to go down so be consious of when you enter into the fray. I usually wait with the healers for a few seconds before I engage the enemy. What this does is enables me to enter the fight basically unseen. Everyone will be engaged with someone at that point and healers will be busy healing. Run in, take down 1 target and run out. Run back in, take out another target run out. You are essentially a strike force. Doing this allows you to basically come into any fight unseen and exact your punishment on the squishies of the opposing realm all while you come back to your healers to ensure they are ok. When you run away from a fight most of the time people will just change targets because they don't want to bother chasing you or will change to the healer you are running towards which is a stupid move on their part. If that happens you're golden, help the healer out, you're going to win the fight. This is how you can survive and be quite effective in any fight.
Always remember you are a caster, healer, and MDPS killer. Don't bother with tanks unless you have help. Kill their key players and your team will surely be victorious.
Again none of this is class specific. I will work on getting some guides for different classes. This is just a general idea of what your class should probably be doing in RvR. If you have better ideas try them out and let me know what else works.
Happy Hunting :)
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