Tuesday, January 20, 2009

T1 RvR Strategy

Here my first of I'm sure many ideas on strategy in this game. This of course may not be what someone else might do. If you think my ideas wouldn't work let me know why you think that.

T1 is the most basic form of RvR that you can experience in the game. There are fewer abilities availible to each person which keeps it fairly balanced and fast paced. I find it to be great fun and gives you a good sense of how your class fits in in the grand scheme of things. Essentially it's the first training ground for the more epic battles.

RvR is about fighting the enemy and the epic struggle for land. Even still people find themselves caught up in what I will lovingly call "take fever." You'll probably also hear it called keep swapping and BO trading. Everyone is more than willing to take, but has no will to keep what they take. Basically all you end up doing is running into pve mobs that take like 5 seconds to kill then stand and wait for 3 minutes. Once that point is capped move on to the next one. This is the wrong way to be doing it.

What should really be happening is taking all of the BO's in the zone, then wait at the first one you capped, sooner than later destro will have a warband on it trying to cap all the BOs in the zone. if your realm only holds those objectives then destro will have no choice but to attack them. And they will because they have take fever.

You will find that fighting constantly will give you more xp that just running around and capping BO's. And it will be more fun.

If your warband leaves to go take BO's because no destro is coming to fight then leave a small force to defend your current objectives. That way if something starts happening at the more vulnerable BO's then the WB will have a chance to get back to help.

I would also help to have scouts patrol the RvR lakes that your warband isn't in. That way you can tell where destro is and you can keep the lines of communication open. Thus allowing your warband to be wherever they are needed within a moments notice.

One other important thing to remember is to not get too caught up on attacking a very well defended BO, just move to the next availible BO, they will follow you and you will have the advantage of defending an area.

Don't attack BO's that can't be captured, it's just silly to fight for no reason and to die for no reason. Attack the BO's that can be attacked and defend your own when they are attackable.

If you do these things in T1 RvR you will find your side victorious more often than not. Get out there and give it a try. Don't be afraid of dying, you will be back in the fight in moments.

Happy hunting out there!

Monday, January 12, 2009

This game is not DAoC!

I hear and see that a lot these days and I felt the same way as a lot of people. This game just isn't a new DAoC that the old DAoC fans were looking for. I've played warhammer long enough now to get a general sense of how I think the game has turned out so far. I found there were things that I wanted from DAoC to be implimented into WAR.

Then I thought about WAR as it's own game and stopped comparing it to DAoC. I came to the conclusion that WAR is already a better actual game than DAoC ever was, especially in the PVe sense. RVR is always RVR and will change with every patch so I know that they will make the end game more interesting over time. But if you look at the environments compared to DAoC they blow DAoC's out of the water they really give you the sense that you're in this fantastical world that is the warhammer universe. The quest stories are fantastic. PQ's are revolutionary and a great alternative to dungeon crawls. Scenarios are actually a blast!

Compare it next to DAoC. Bland old and tired environments of the same colour scheme. The were still nice enough but WAR's just seem so lush. TD's were fun in their own way and the almost instant dungeon crawl for good enough xp was fun (and I find this is something I miss) however if anyone's complaining about a grind in this game forgets how they got to 50 in DAOC. BG's and RvR were pretty fun and I'm sure still are. We're starting to get a good sense of this in WAR now and it can only really go up from where it was. In daoc you had a lot of assjamming going on all over the place. Solo's whining about someone or a group adding on their 1v1 fight, a fg whining about the zerg rolling them and the zerg whining about population balance.

WAR almost segregates these three parts of rvr to areas where they are basically as fair as can be. 1v1's will still get jumped on by others but there are a lot less 1's running around in RvR zones. Fg's can queue for scenarios and get the balanced small group fighting that they are looking for with some fun objectives thrown in so it's not just beating eachother for no reason. Open RvR is basically zerg vs. zerg like the keep fights in DAoC and it gives them a chance to play without having to worry about leet 8-mans yelling at them, they will always whine about population balance however, considering the population will probably change over time.

So my advice for starting warhammer is this. Don't go into the game expecting to get a daoc clone like you wanted. Go into it and experience the game for what it is. Take your time while end game gets enhanced and go from there. As MJ always likes to say "this is a marathon not a sprint."