Thursday, July 9, 2009

Back at it!

Ok! it's been a while! I took a break from the game. Not because I was frustrated with the game itself but I was frustrated with the lack of community I was seeing back in Feb/Mar. My graphics card also died & I didn't want to buy a new one. Turns out my older one works find which really suprised me.

I'm running this game fairly well on a P4 2.9 or 3.9 ghz can't remember, Nvidia 6600 GTX 128mb, and 2 gb of DDR2-800mhz ram. Sure the graphics aren't the best but the game runs smoooth enough. I hardly every experience hardcore lag.

My time in game since returning has been fantastic. I've been taking it fairly slow to get through t2 but I've engaged in some great oRvR so why would I rush. I knew when the servers were merged into fewer servers the community would start to get better. I gave it some time to build and I can say at least on Iron Rock that there is a fantastic community already and it will only continue to grow. Because of this the game is as fun to play as DAoC...oRvR is not the same thing over and over again that you get in Scenarios and it's usually larger scale open area fights. Keep taking is great as long as you know your role....as a WH I make sure I keep an eye on the postern...actually I keep and eye on the path leading to the postern because if you just stand at the postern people will run past you. If you cut them off on their way you have a better chance of stopping them. You bring their health down enough that the people standing at the postern can quickly finish them off with you.

Here are some other WH strategies that I've come up with. Again I'm only T2 but i think they will be relevant all the way to t4.

When in a WB stick around the healers for a bit. RVR as a quasi-squishy class is difficult if you get targeted by someone, you're dead pretty quickly. If you stick with your healers you are the last person that the enemy will target. People are more interested in healers and ranged dps. This effectivly leaves you unseen. Healers need someone like you with them...you can quickly take down any threats without drawing a lot of attention to yourself. This also ensures you're always in range of a healer.

Another advatage of staying within the main clump of your warband is it allows you to stealth while people aren't watching you. If you run out of the group then stealth you're just asking to be looked for. If people don't know that you even stealthed they'll be really suprised when you pop on them.

The rear positional style w/ burn the heretic is a great damage dealing combo. I like trial by pain but it get's blocked a lot and I find burn the heretic drops their health faster.

Never ever let people see you stealth, they know you're there waiting for them. use obstacles such as trees and rocks as cover to hide behind. When you see an enemy wait until you have a chance to hit them, stealth up, leave your hiding spot then jump on them. They will be so suprised they won't know what to do...they will run which is a perfect opportunity to use the rear positional...use the snare if needed and keep owning them.

If you're a Witch Hunter or a Witch Elf give these a shot, it might be a nice change form dying constantly!

Tuesday, February 3, 2009

Why I like Mythic Entertainment

OK so to most people that play WAR probably say they don't like Mythic. I've seen it all over the forums. Mythic suck's...Mythic doesn't know how to design a game. You know same old same old on those places.

Here's why I think Mythic and this game will continue to be a success.

The number one feeling I get from the forums about mythic is that people aren't or weren't happy that they are paying to essentially be Beta testers. I don't think the game would be a success if they didn't do that. Sure they could have invited every single one of us but why do that when people will pay for it anyways. It was a smart move on their part to ensure they are getting paid to make this game completely awesome.

Another reason I like Mythic is because they care a lot about what the community thinks about their game. They listen to the playerbase's ideas and implement the ones that make sense. By doing that they are not only limiting the vision of the game to the creativity of a specific group of game designers but they are allowing what is essentially the worlds largest brainstorm. I also like that the president and ceo of the company communicates with the players directly. That way we get to see what his vision is like to help us expand on his ideas.

They made the only two MMO's that I have ever enjoyed to play for more than a week.

They've taken a lot of shit for the last 5 months. If they were strong enough to take that and meanwhile make the game exponentially better than they definatly have something going for them. If they were a football team you would commend them for their heart and determination to be the best.

So next time you think about mythic I hope this brightens your eyes to what makes them a great company.

Tuesday, January 20, 2009

T1 RvR Strategy

Here my first of I'm sure many ideas on strategy in this game. This of course may not be what someone else might do. If you think my ideas wouldn't work let me know why you think that.

T1 is the most basic form of RvR that you can experience in the game. There are fewer abilities availible to each person which keeps it fairly balanced and fast paced. I find it to be great fun and gives you a good sense of how your class fits in in the grand scheme of things. Essentially it's the first training ground for the more epic battles.

RvR is about fighting the enemy and the epic struggle for land. Even still people find themselves caught up in what I will lovingly call "take fever." You'll probably also hear it called keep swapping and BO trading. Everyone is more than willing to take, but has no will to keep what they take. Basically all you end up doing is running into pve mobs that take like 5 seconds to kill then stand and wait for 3 minutes. Once that point is capped move on to the next one. This is the wrong way to be doing it.

What should really be happening is taking all of the BO's in the zone, then wait at the first one you capped, sooner than later destro will have a warband on it trying to cap all the BOs in the zone. if your realm only holds those objectives then destro will have no choice but to attack them. And they will because they have take fever.

You will find that fighting constantly will give you more xp that just running around and capping BO's. And it will be more fun.

If your warband leaves to go take BO's because no destro is coming to fight then leave a small force to defend your current objectives. That way if something starts happening at the more vulnerable BO's then the WB will have a chance to get back to help.

I would also help to have scouts patrol the RvR lakes that your warband isn't in. That way you can tell where destro is and you can keep the lines of communication open. Thus allowing your warband to be wherever they are needed within a moments notice.

One other important thing to remember is to not get too caught up on attacking a very well defended BO, just move to the next availible BO, they will follow you and you will have the advantage of defending an area.

Don't attack BO's that can't be captured, it's just silly to fight for no reason and to die for no reason. Attack the BO's that can be attacked and defend your own when they are attackable.

If you do these things in T1 RvR you will find your side victorious more often than not. Get out there and give it a try. Don't be afraid of dying, you will be back in the fight in moments.

Happy hunting out there!

Monday, January 12, 2009

This game is not DAoC!

I hear and see that a lot these days and I felt the same way as a lot of people. This game just isn't a new DAoC that the old DAoC fans were looking for. I've played warhammer long enough now to get a general sense of how I think the game has turned out so far. I found there were things that I wanted from DAoC to be implimented into WAR.

Then I thought about WAR as it's own game and stopped comparing it to DAoC. I came to the conclusion that WAR is already a better actual game than DAoC ever was, especially in the PVe sense. RVR is always RVR and will change with every patch so I know that they will make the end game more interesting over time. But if you look at the environments compared to DAoC they blow DAoC's out of the water they really give you the sense that you're in this fantastical world that is the warhammer universe. The quest stories are fantastic. PQ's are revolutionary and a great alternative to dungeon crawls. Scenarios are actually a blast!

Compare it next to DAoC. Bland old and tired environments of the same colour scheme. The were still nice enough but WAR's just seem so lush. TD's were fun in their own way and the almost instant dungeon crawl for good enough xp was fun (and I find this is something I miss) however if anyone's complaining about a grind in this game forgets how they got to 50 in DAOC. BG's and RvR were pretty fun and I'm sure still are. We're starting to get a good sense of this in WAR now and it can only really go up from where it was. In daoc you had a lot of assjamming going on all over the place. Solo's whining about someone or a group adding on their 1v1 fight, a fg whining about the zerg rolling them and the zerg whining about population balance.

WAR almost segregates these three parts of rvr to areas where they are basically as fair as can be. 1v1's will still get jumped on by others but there are a lot less 1's running around in RvR zones. Fg's can queue for scenarios and get the balanced small group fighting that they are looking for with some fun objectives thrown in so it's not just beating eachother for no reason. Open RvR is basically zerg vs. zerg like the keep fights in DAoC and it gives them a chance to play without having to worry about leet 8-mans yelling at them, they will always whine about population balance however, considering the population will probably change over time.

So my advice for starting warhammer is this. Don't go into the game expecting to get a daoc clone like you wanted. Go into it and experience the game for what it is. Take your time while end game gets enhanced and go from there. As MJ always likes to say "this is a marathon not a sprint."